The primary objective of this study is to investigate aspects related to participant synchrony and the combination of factors that contribute to sensory immersion, inducing a sense of presence in a virtual environment. This research aims to analyze a practical design system developed from foreign research and recommended for use in immersive virtual reality information products. The analysis demonstrates that the creation of symbolic emotions and illusions in the form of digital avatars forms the foundation of immersive journalism, and the experience of being “immersed” in journalism is progressively improving.
The research methodology is based on laboratory work conducted by foreign media companies, technological developments, and theoretical analyses of scientists, reflecting the processes of practical experience with immersive technologies. The study’s findings revealed certain aspects that were previously unaddressed in scientific research on virtual reality, including the limitations of certain processes and, conversely, a wide range of possibilities. The proliferation of VR content is a crucial factor in educational domains where the application of this technology is relevant. It is anticipated that VR technologies will be utilized in andragogical pedagogy, specifically in retraining courses for specialists, as well as in preschool education centers and secondary schools.
The findings indicate that virtual reality capabilities facilitate users’ complete immersion in the environment, enabling a profound understanding of reality. Furthermore, the principles of stereopsis are essential for creating virtual landscapes. In some instances, media researchers have extensively studied participants’ ability to perceive parallax motion and their inability to experience deep emotions. These analyses demonstrate that the efficacy of virtual reality is consistently dependent on the appropriate application of technological calculations and technical capabilities.
The Effectiveness and Importance of VR Technologies in Journalistic Activities and Educational Processes
DOI: 10.36078/987655121
Litsenziya
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Copyright © 2026 by the author(s). This work is licensed under a Creative Commons Attribution 4.0 International License (CC BY 4.0).
Abstract
Keywords:
virtual rеаlity
immеrsivе tеchnologiеs
stеrеoрsis
virtuаl formаt
immersive journаlism
sensorium
kinesthеsiа
proprioceptiоn
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